julii

julii

peasants

julii
peasants

morale: 0

melee: 1

charge bonus: 1

total defense: 1

armour: 0

defense skill: 1

shield: 0

at a glance

Can sap

Poor morale

town watch

julii
town watch

morale: 2

melee: 3

charge bonus: 1

total defense: 7

armour: 0

defense skill: 2

shield: 5

at a glance

Can sap

Poor morale

vulnerable to missiles

auxilia

julii
auxilia

morale: 6

melee: 5

charge bonus: 2

total defense: 16

armour: 7

defense skill: 4

shield: 5

at a glance

Bonus fighting cavalry

Combat bonus in woods

well armoured

Good stamina

Can sap

hastati

julii
hastati

morale: 6

melee: 7

charge bonus: 2

missile: 11

range: 35

total defense: 14

armour: 5

defense skill: 4

shield: 5

at a glance

Uses a missile weapon before charing

Can sap

Armour-piercing (Primary Weapon)

triarii

julii
triarii

morale: 10

melee: 7

charge bonus: 3

total defense: 17

armour: 7

defense skill: 5

shield: 5

at a glance

Bonus fighting cavalry

Good morale

Well armoured

Can sap

principes

julii
principes

morale: 6

melee: 7

charge bonus: 2

missile: 11

range: 35

total defense: 16

armour: 7

defense skill: 4

shield: 5

at a glance

Uses a missile weapon before charing

Well armoured

Can sap

Armour-piercing (Primary Weapon)

early legionary cohort

julii
early legionary cohort

morale: 10

melee: 9

charge bonus: 3

missile: 13

range: 35

total defense: 17

armour: 7

defense skill: 5

shield: 5

at a glance

Can form testudo

Uses a missile weapon before charing

Good morale

Well armoured

Good stamina

Can sap

Armour-piercing (Primary Weapon)

legionary cohort

julii
legionary cohort

morale: 10

melee: 9

charge bonus: 3

missile: 13

range: 35

total defense: 22

armour: 12

defense skill: 5

shield: 5

at a glance

Can form testudo

Uses a missile weapon before charing

Good morale

Very well armoured

Good stamina

Can sap

Armour-piercing (Primary Weapon)

praetorian cohort

julii
praetorian cohort

morale: 10

melee: 12

charge bonus: 3

missile: 16

range: 35

total defense: 23

armour: 12

defense skill: 6

shield: 5

at a glance

Can form testudo

Uses a missile weapon before charing

Good morale

Well armoured

Can sap

Armour-piercing (Primary Weapon)

urban cohort

julii
urban cohort

morale: 12

melee: 14

charge bonus: 3

missile: 18

range: 35

total defense: 24

armour: 12

defense skill: 7

shield: 5

at a glance

Can form testudo

Uses a missile weapon before charing

Excellent morale

Very well armoured

Good stamina

Can sap

Armour-piercing (Primary Weapon)

early legionary first cohort

julii
early legionary first cohort

morale: 10

melee: 9

charge bonus: 3

missile: 13

range: 35

total defense: 17

armour: 7

defense skill: 5

shield: 5

at a glance

Eagle inspires nearby troops

Can form testudo

Uses a missile weapon before charing

Good morale

Well armoured

Good stamina

Can sap

Armour-piercing (Primary Weapon)

legionary first cohort

julii
legionary first cohort

morale: 10

melee: 9

charge bonus: 3

missile: 13

range: 35

total defense: 22

armour: 12

defense skill: 5

shield: 5

at a glance

Can form testudo

Uses a missile weapon before charing

Good morale

Very well armoured

Good stamina

Can sap

Armour-piercing (Primary Weapon)

roman archers

julii
roman archers

morale: 4

melee: 3

charge bonus: 1

missile: 7

range: 120

total defense: 2

armour: 0

defense skill: 2

shield: 0

at a glance

Combat bonus in woods

Can use flaming missiles

Fast moving

Can sap

Vulnerable to missiles

velites

julii
velites

morale: 4

melee: 5

charge bonus: 2

missile: 7

range: 65

total defense: 7

armour: 2

defense skill: 3

shield: 2

at a glance

Can hide in long grass

Bonus vs elephants and chariots

Combat bonus in woods

Fast moving

Can sap

light auxilia

julii
light auxilia

morale: 6

melee: 5

charge bonus: 2

missile: 7

range: 65

total defense: 7

armour: 2

defense skill: 3

shield: 2

at a glance

Can hide in long grass

Bonus vs elephants and chariots

Combat bonus in woods

Good stamina

Fast moving

Can sap

archer auxilia

julii
archer auxilia

morale: 4

melee: 3

charge bonus: 1

missile: 8

range: 170

total defense: 6

armour: 3

defense skill: 3

shield: 0

at a glance

Combat bonus in woods

Long-range missiles

Can use flaming missiles

Good stamina

Can sap

incendiary pigs

julii
incendiary pigs

morale: 4

melee: 7

charge bonus: 2

total defense: 4

armour: 3

defense skill: 1

shield: 0

at a glance

Frightens elephants

Fast moving

wardogs

julii
wardogs

morale: 4

melee: 10

charge bonus: 2

total defense: 3

armour: 2

defense skill: 1

shield: 0

at a glance

Frightens nearby enemy

Fast moving

equites

julii
equites

morale: 4

melee: 6

charge bonus: 5

total defense: 12

armour: 3

defense skill: 5

shield: 4

at a glance

Can form wedge

Good stamina

Fast moving

roman cavalry

julii
roman cavalry

morale: 6

melee: 6

charge bonus: 5

total defense: 15

armour: 6

defense skill: 5

shield: 4

at a glance

Can form wedge

Good stamina

Fast moving

legionary cavalry

julii
legionary cavalry

morale: 10

melee: 8

charge bonus: 6

total defense: 22

armour: 12

defense skill: 6

shield: 4

at a glance

Can form wedge

Good morale

Very well armoured

Good stamina

roman general

julii
roman general

morale: 10

melee: 11

charge bonus: 6

total defense: 14

armour: 3

defense skill: 7

shield: 4

at a glance

2 Hit Points

Good morale

Good stamina

Fast moving

praetorian cavalry

julii
praetorian cavalry

morale: 10

melee: 11

charge bonus: 6

total defense: 22

armour: 11

defense skill: 7

shield: 4

at a glance

Can form wedge

Good morale

Very well armoured

Good stamina

roman armoured general

julii
roman armoured general

morale: 10

melee: 11

charge bonus: 6

total defense: 22

armour: 11

defense skill: 7

shield: 4

at a glance

2 Hit Points

Good morale

Very well armoured

Good stamina

Fast moving

cavalry auxilia

julii
cavalry auxilia

morale: 6

melee: 7

charge bonus: 4

missile: 7

range: 50

total defense: 9

armour: 2

defense skill: 3

shield: 4

at a glance

Can form Cantabrian circle

Fast moving

ballistas

julii
ballistas

morale: 6

melee: 4

charge bonus: 0

missile: 53

range: 180

total defense: 10

armour: 7

defense skill: 3

shield: 0

at a glance

Missiles impale several men

Long range missiles

Can't hide

scorpions

julii
scorpions

morale: 6

melee: 4

charge bonus: 0

missile: 43

range: 250

total defense: 10

armour: 7

defense skill: 3

shield: 0

at a glance

Missiles impale several men

Very long range missiles

Ineffective against buildings

Can't hide

repeating ballistas

julii
repeating ballistas

morale: 6

melee: 4

charge bonus: 0

missile: 33

range: 180

total defense: 10

armour: 7

defense skill: 3

shield: 0

at a glance

Missiles impale several men

Long range missiles

Ineffective against buildings

Can't hide

onagers

julii
onagers

morale: 6

melee: 4

charge bonus: 0

missile: 53

range: 300

total defense: 10

armour: 7

defense skill: 3

shield: 0

at a glance

Area attack

Very long range

Can use flaming missiles

Can't hide

Inaccurate against troops

heavy onagers

julii
heavy onagers

morale: 6

melee: 4

charge bonus: 0

missile: 63

range: 180

total defense: 10

armour: 7

defense skill: 3

shield: 0

at a glance

Area attack

Very long range

Can use flaming missiles

Can't hide

Inaccurate against troops

samnite gladiators

julii
samnite gladiators

morale: 14

melee: 14

charge bonus: 3

total defense: 14

armour: 7

defense skill: 7

shield: 0

at a glance

arcanii

julii
arcanii

morale: 10

melee: 12

charge bonus: 3

total defense: 15

armour: 7

defense skill: 6

shield: 2

at a glance

Can hide anywhere

God morale

Very good stamina

Fast moving